Doorways Do Not Always Cause Forgetting: Studying the Effect of Locomotion Technique and Doorway Visualization in Virtual Reality
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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Doorways Do Not Always Cause Forgetting: Studying the Effect of Locomotion Technique and Doorway Visualization in Virtual Reality. / van Gemert, Thomas; Kalaitzoglou, Ioannis; Chew, Sean; Bergström, Joanna.
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2024. 681.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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TY - GEN
T1 - Doorways Do Not Always Cause Forgetting: Studying the Effect of Locomotion Technique and Doorway Visualization in Virtual Reality
AU - van Gemert, Thomas
AU - Kalaitzoglou, Ioannis
AU - Chew, Sean
AU - Bergström, Joanna
PY - 2024
Y1 - 2024
N2 - The “doorway effect” predicts that crossing an environmental boundary affects memory negatively. In virtual reality (VR), we can design the crossing and the appearance of such boundaries in non-realistic ways. However, it is unclear whether locomotion techniques like teleportation, which avoid crossing the boundary altogether, still induce the effect. Furthermore, it is unclear how different appearances of a doorway act as a boundary and thus induce the effect. To address these questions, we conducted two lab studies. First, we conceptually replicated prior doorway effect studies in VR using natural walking and teleportation. Second, we investigated the effect of five doorway visualizations, ranging from doors to portals. The results show no difference in object recognition performance due to the presence of a doorway, locomotion technique, or doorway visualization. We discuss the implications of these findings on the role of boundaries in event-based memory and the design of boundary interactions in VR.
AB - The “doorway effect” predicts that crossing an environmental boundary affects memory negatively. In virtual reality (VR), we can design the crossing and the appearance of such boundaries in non-realistic ways. However, it is unclear whether locomotion techniques like teleportation, which avoid crossing the boundary altogether, still induce the effect. Furthermore, it is unclear how different appearances of a doorway act as a boundary and thus induce the effect. To address these questions, we conducted two lab studies. First, we conceptually replicated prior doorway effect studies in VR using natural walking and teleportation. Second, we investigated the effect of five doorway visualizations, ranging from doors to portals. The results show no difference in object recognition performance due to the presence of a doorway, locomotion technique, or doorway visualization. We discuss the implications of these findings on the role of boundaries in event-based memory and the design of boundary interactions in VR.
KW - Faculty of Science
KW - doorway
KW - effect
KW - virtual
KW - reality
KW - vr
KW - walking
KW - teleportation
KW - environment
KW - event
KW - boundary
KW - memory
KW - forgetting
KW - object
KW - recognition
UR - https://osf.io/ezct2
U2 - 10.1145/3613904.3642879
DO - 10.1145/3613904.3642879
M3 - Article in proceedings
BT - CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - CHI '24: CHI Conference on Human Factors in Computing Systems
Y2 - 11 May 2024 through 16 May 2024
ER -
ID: 382689738