How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies. / Bergström, Joanna; Dalsgaard, Tor-Salve; Alexander, Jason; Hornbæk, Kasper.
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2021. s. 1–20 533.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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TY - GEN
T1 - How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
AU - Bergström, Joanna
AU - Dalsgaard, Tor-Salve
AU - Alexander, Jason
AU - Hornbæk, Kasper
PY - 2021
Y1 - 2021
N2 - The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefits over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate findings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them. We also identify research directions for improving evaluation methods and offer ideas for how to make studies more ecologically valid and rigorous.
AB - The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefits over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate findings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them. We also identify research directions for improving evaluation methods and offer ideas for how to make studies more ecologically valid and rigorous.
KW - Faculty of Science
KW - virtual reality
KW - object selection and manipulation
KW - experiments
U2 - 10.1145/3411764.3445193
DO - 10.1145/3411764.3445193
M3 - Article in proceedings
SP - 1
EP - 20
BT - CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 8 May 2021 through 13 July 2021
ER -
ID: 285238260