Games for Quantum Physics Education
Publikation: Bidrag til tidsskrift › Konferenceartikel › Forskning › fagfællebedømt
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Games for Quantum Physics Education. / Chiofalo, Maria Luisa; Foti, Caterina; Lazzeroni, Cristina; Maniscalco, Sabrina; Seskir, Zeki C.; Sherson, Jacob; Weidner, Carrie Ann; Michelini, Marisa.
I: Journal of Physics: Conference Series, Bind 2727, Nr. 1, 012010, 2024.Publikation: Bidrag til tidsskrift › Konferenceartikel › Forskning › fagfællebedømt
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TY - GEN
T1 - Games for Quantum Physics Education
AU - Chiofalo, Maria Luisa
AU - Foti, Caterina
AU - Lazzeroni, Cristina
AU - Maniscalco, Sabrina
AU - Seskir, Zeki C.
AU - Sherson, Jacob
AU - Weidner, Carrie Ann
AU - Michelini, Marisa
N1 - Publisher Copyright: © Published under licence by IOP Publishing Ltd.
PY - 2024
Y1 - 2024
N2 - As the second quantum revolution comes to pass with its potential to revolutionize our lives, it becomes increasingly relevant to educate the public about quantum mechanics. Quantum literacy is also a formidable challenge and opportunity for a massive cultural uplift, since it fosters the possibility for citizens to engender their creativity and practice a new way of thinking. However, quantum theory is highly counterintuitive, manifesting in a reality we have no direct experience of, and represented by mathematically difficult formalisms. Here, we propose that games can provide a playground for engaging forms of experimental and symbolic literacy accessible to anyone. We discuss the theoretical foundations underlying this idea in the framework of a global educational strategy, illustrate existing examples of its implementation along different dimensions related to educational, citizen-science, and age-related contexts, and envision future challenges.
AB - As the second quantum revolution comes to pass with its potential to revolutionize our lives, it becomes increasingly relevant to educate the public about quantum mechanics. Quantum literacy is also a formidable challenge and opportunity for a massive cultural uplift, since it fosters the possibility for citizens to engender their creativity and practice a new way of thinking. However, quantum theory is highly counterintuitive, manifesting in a reality we have no direct experience of, and represented by mathematically difficult formalisms. Here, we propose that games can provide a playground for engaging forms of experimental and symbolic literacy accessible to anyone. We discuss the theoretical foundations underlying this idea in the framework of a global educational strategy, illustrate existing examples of its implementation along different dimensions related to educational, citizen-science, and age-related contexts, and envision future challenges.
U2 - 10.1088/1742-6596/2727/1/012010
DO - 10.1088/1742-6596/2727/1/012010
M3 - Conference article
AN - SCOPUS:85190127868
VL - 2727
JO - Journal of Physics: Conference Series
JF - Journal of Physics: Conference Series
SN - 1742-6588
IS - 1
M1 - 012010
T2 - 3rd World Conference on Physics Education
Y2 - 13 December 2021 through 16 December 2021
ER -
ID: 389409912