Hit it: Core Cognitive Structures and the Fighting Game
Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
Standard
Hit it: Core Cognitive Structures and the Fighting Game. / Gregersen, Andreas Lindegaard.
Video Games and the Mind: Essays on Cognition, Affect and Emotion. ed. / Bernard Perron; Felix Schröter. Jefferson, NC : McFarland, 2016. p. 53-70.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
Harvard
Gregersen, AL 2016, Hit it: Core Cognitive Structures and the Fighting Game. in B Perron & F Schröter (eds), Video Games and the Mind: Essays on Cognition, Affect and Emotion. McFarland, Jefferson, NC, pp. 53-70.
APA
Gregersen, A. L. (2016). Hit it: Core Cognitive Structures and the Fighting Game. In B. Perron, & F. Schröter (Eds.), Video Games and the Mind: Essays on Cognition, Affect and Emotion (pp. 53-70). McFarland.
Vancouver
Gregersen AL. Hit it: Core Cognitive Structures and the Fighting Game. In Perron B, Schröter F, editors, Video Games and the Mind: Essays on Cognition, Affect and Emotion. Jefferson, NC: McFarland. 2016. p. 53-70
Author
Bibtex
@inbook{960fe16d3a7f4cf0837a95a62ff8d9ff,
title = "Hit it: Core Cognitive Structures and the Fighting Game",
keywords = "Faculty of Humanities, Cognition, Video Games, Genre",
author = "Gregersen, {Andreas Lindegaard}",
year = "2016",
language = "English",
isbn = "978-0-7864-9909-0",
pages = "53--70",
editor = "Bernard Perron and Schr{\"o}ter, {Felix }",
booktitle = "Video Games and the Mind",
publisher = "McFarland",
}
RIS
TY - CHAP
T1 - Hit it: Core Cognitive Structures and the Fighting Game
AU - Gregersen, Andreas Lindegaard
PY - 2016
Y1 - 2016
KW - Faculty of Humanities
KW - Cognition
KW - Video Games
KW - Genre
M3 - Book chapter
SN - 978-0-7864-9909-0
SP - 53
EP - 70
BT - Video Games and the Mind
A2 - Perron, Bernard
A2 - Schröter, Felix
PB - McFarland
CY - Jefferson, NC
ER -
ID: 166416348